
These ranged mages absolutely obliterate anything that isn't fire immune. With decrepify and might mercenary, a convocation atop a target can do upwards of 100k physical damage. At my current skill level I have 17 skeletons dealing ~2.5k physical damage each(before decrepify/might buffs). This is your fire immune breaker and frontline damage.resist, damage, defense, attack rating, life: it's juicy.I roughed it out and went as a summoner the whole way, and, if you choose to do this, put one point in summon mastery, max skeleton, one point in decrepify/convocation/corpse explosion/decrepify, max mastery, max mages, and that should put you into late hell. I recommend leveling as bone for normal, maxing teeth/spear and using teeth for clearing effectively. However, the early levels can be very slow and better spent using another build. It is entirely possible to level from normal to hell as a pure summoner. Posting about torrents or anything related to piracy is forbidden and will result in a permanent ban.Īfter completing Ubers and having maps on farm, I feel ready to present a build guide for my summon Necromancer. We urge you to buy a legit copy of the game. We have no affiliation with Blizzard or Grinding Gear Games. We hope you join our community and enjoy yourself on the server! These modifications combine the best ideas from both Diablo II and Path of Exile, two of the best ARPGs in existence. The end game has also been revamped so that more areas are worth exploring, allowing you to experience more varied content.

The skill tree has been rebalanced so that skills that are underpowered and rarely used are now viable, allowing you to create many more builds than before. This Diablo II community server has one main goal: Increase build diversity and replayability with as little changes to the original experience as possible. play now wiki FAQ Trade Chat How to Install Rules Build Guides Fixes for D2 Errors Patch Notes Feedback / Report Discord Glide3DFX Submit a new post: TEXT LINK All Welcome to /r/pathofdiablo
